Taking "The Tower" for a Spin
So far, it's a rather intriguing game where audio and sense of direction are extremely important. It's played in the first-person perspective with a sort of "point and click adventure" style to it. So far, I'm running into these challenges on giving this game some "Let's Play Video" value:
- It's Dark. REALLY dark. In between each respite area, no amount of increased brightness will let the viewers see anything.
- There's not only sound effects to guide you but, narrated story as well from the character you're playing, should I interrupt myself?
It really boils down to how do I present this to viewers. It can (and will) be done but, for now here's some raw footage (only clipped the meaningless ends) to pass around and see if anyone comes up with ideas.